Sola Autumn Storyteller Banner

✧ S O L A ✧

The Deeply Observant Storyteller & Co-Author Preset for SillyTavern

Crafted for naturalistic, lived-in prose, authentic NPC interactions and storytelling. An Agency Lite System. You seed the turn and Sola shows you the fruits of your seed.

Narrative Architecture

What Makes Sola Different?

🎭 Authentic NPCs

Sola works diligently to make sure that NPCs stay as realistic (or as close to realistic in your mind) when it comes to roleplaying as an NPC. It can lead to some really funny moments and awkward moments where it feels real but also still feels like you're reading something!

🚫 Strict Anti-Echo Prose

Bans a generous amount of sloppy writing that is repetitive and tiresome. It doesn't get rid of things that you will find in human writing BUT it will read fresh first before tired. The anti-slop doesn't choke the model as much as it tries to push it into a better writing direction.

🌌 Agency Lite System

Sola is built around you being in control of the destiny of {{user}} as you are the one who "seeds" their future actions. Sola shows you the outcome of all your seeds and takes minor control for the minor things that get tedious after long-term roleplaying. (There is a module to reign in her control)

Choose Your Flavor

🔥 Flame vs. 🕯️ Ember

The Author Edition

🔥 Sola Flame

The exact way I use Sola myself. Pre-configured with optional narrative modules active out of the box.

  • All [Core] Foundations active
  • Story review for narrative continuity (the story reasoning is my sauce)
  • Dynamic narrative trackers & state engines enabled
  • Great with frontier models (Gemini and GLM are scrumptious with Flame)
Download V1.2 Flame (.json)
The Core Foundation

🕯️ Sola Ember

The purest baseline. Only essential foundational directives are enabled; all optional and tracker modules are available for you to enable if you wish.

  • All [Core] Foundations active
  • Lightweight footprint — minimizes prompt overhead
  • Clean canvas for building your own custom module stack
  • Maximum freedom — play how YOU want, not how I like
Download V1.2 Ember (.json)
💡 Under the Hood: Both Flame and Ember are byte-identical preset files. The only difference is which module toggles are turned on by default, so you can easily switch modules between them in SillyTavern anytime!
Sola is incredibly versatile: She has great out-of-the-box compatibility with most popular models, and is constantly updated for even better compatibility across new ones.
Preset Repository

📦 Downloads Hub

🔥 Sola V1.2 Flame Latest Release Author Edition • 141 KB • SillyTavern JSON
Download
🕯️ Sola V1.2 Ember Core Baseline Core Foundation • 141 KB • SillyTavern JSON
Download
⚙️ Sola V1.2 Regex Companion Pack Latest Formatting & Display Scripts • 60 KB • SillyTavern Regex JSON
Download
📇 Sola Character Card Official Card SillyTavern Character Card • 1.9 MB • V3 PNG
Download
🔥 Sola V1.1 Flame Author Edition • 145 KB • SillyTavern JSON
Download
🕯️ Sola V1.1 Ember Core Foundation • 144 KB • SillyTavern JSON
Download
🕯️ Sola V1.0 Ember Initial Core Release • 74 KB • SillyTavern JSON
Download
⚙️ Sola V1.1 Regex Companion Pack Formatting & Display Scripts • 51 KB • SillyTavern Regex JSON
Download
🍂 Sola Autumn Landscape Banner (High-Res) Full Art Wallpaper JPG • 2.3 MB
🎨 Sola Character Portrait (High-Res) Full Art JPG • 2.5 MB
🎨 Sola V1.2 Character Art (High-Res) Full Art PNG • 1.2 MB
Download
Creator Lab Notes

☕ Where I'm At

⚡ Current Focus September 17, 2026

V1.2 Full Release & Active Community Play-Testing

Sola V1.2 is officially live across both Flame and Ember editions! With the full release in the wild, my focus has shifted entirely into deep play-testing and listening closely to user input.

Gonna work on calibrating pacing balance, monitor prompt adherence, and ensure the new Showrunner Master HUD feels fluid over long story arcs.

  • Community Feedback & User Input: How are the new Anti-Therapy behaviors holding up in emotional scenes? How does the HUD layout feel on your mobile and desktop setups?
  • Long-Context Continuity: Stress-testing the new 21-variable dynamic recency stack across 50+ turn sessions to confirm zero memory drift.
  • Character Depth & Edge: Verifying that NPCs maintain their bite, secrets, and authentic friction without premature softening.
Launch September 15, 2026

Welcome to the Official Sola Hub!

Transitioned the Sola hub over to GitHub Pages! All presets, regex companion scripts, and version archives are now hosted directly in one clean place with permanent, fast download links.

Version History

📜 Changelog

🔥 Version 1.2 (Flame & Ember) Current Release

A major architectural leap forward, introducing dynamic recency synchronization, unified showrunner telemetry, full anti-therapy behavioral gates, and streamlined POV token efficiency:

🧠 Dynamic Recency & Macro Engine

  • 21-Variable Dynamic Synchronization: Implemented a full {{setvar}} / {{getvar}} macro pipeline linking active telemetry trackers, POV modes, tone colors, and HUD elements with zero configuration drift.
  • Context-Aware Recency Stack: Tracker Reminder 📌 and Story Review ⭐ now dynamically mirror your exact enabled modules, eliminating token waste from inactive prompts.

🎛️ Showrunner Master HUD & Multi-NPC Telemetry

  • Unified Showrunner Master HUD: Consolidates all active state trackers into an obsidian & warm amber console wrapped in a single <sola_hud> block with clean, glanceable telemetry badges (T# F# D# Y#).
  • Native Multi-NPC Telemetry: Single-container tracking for multiple active characters within <fengine> and <bond>, preventing tag bloat and parse breakage.
  • Showrunner {{char}} Matrix & Self-Audit (<char_matrix>): Deep diagnostic tracker auditing persona adherence, subtext, and active psychological masks.

🛡️ Anti-Therapy & Grounded Dialogue Overhaul

  • Comprehensive Anti-Therapy Rules: Banned clinical counseling habits including reflective listening ("What I hear you saying..."), standalone validation beats ("That's completely valid"), permission-granting ("You don't have to answer that"), and counselor interrogation.
  • Human Ineptitude in Heavy Moments: NPCs have explicit permission to be awkwardly human—getting uncomfortable, saying the wrong thing, offering a drink or silence, or changing the subject rather than turning into a supportive therapist.
  • Let the Beat Sit: NPCs deliver sharp observations in one concise line, strictly preventing paragraph-long psychological lectures or unsolicited emotional debriefs.

👁️ Streamlined POV Architecture (20%–50% Token Savings)

  • Dense Declarative Blueprints: Replaced redundant metadata blocks and tautological rules across all 5 POVs (1st Person, 2nd Person, Freaky Hybrid, 3rd Person Past, 3rd Person Present) with dense, high-impact constraints.
  • Third-Person Present Optimized: Slashed token overhead nearly in half (157 words → 81 words) while maintaining hardened anti-past-drift grammar defenses.

⚡ Reasoning & Thinking Optimization

  • Lightning Story Review ⚡: New lightweight thinking module designed for fast reasoning models, enforcing one-pass telegraphic planning without full-prose drafting or token burn.
  • Eastern Model Story Grounding: Added [Module] Flash Story Grounding tailored specifically for GLM, MiniMax, and DeepSeek, alongside the Stop Thinking So Hard 🧠 countermeasure.

⚙️ Sola V1.2 Regex Companion Pack

  • Showdown Markdown Isolation: Wrapped tracker cards in isolated <div> containers, resolving multi-card HTML breakage and ensuring flawless rendering on desktop and mobile SillyTavern.
  • New Visual Cards: Full support for <char_matrix> trait audits and multi-NPC feeling engine chips.
🔥 Version 1.1 (Flame & Ember) Archive
  • Introduced the Ember / Flame edition split (Author Edition vs Core Foundation).
  • Added OOC Collaborator Protocol for conversational director-level scene guidance.
  • Integrated Feeling Engine (TFDY), Bond Radar, and Chekhov's Gun state trackers.
  • Initial release of the Sola Regex Companion Pack with custom UI cards.
Version 1.0 Archive
  • Initial public release of the Sola prompt architecture.
  • Introduced Oath directives, somatic reflex governance, and authentic NPC knowledge limits.